While I do enjoy many elements from the Call of Duty Zombies lineup, the formula was in need of a shakeup, or at least an alternative. While I don’t think there’s enough variety in Outbreak yet and that the mode needs a little more variance and some pacing tweaks (Outbreak is a loooooooong game, when you’re doing well), the framework here is enthralling in comparison to the Zombies we already know and sometimes love. You give the same players a map with a bunch of weird icons to explore, events to capitalize and grow on, and take away the timing elements that keep them huddled up near a wall until they have enough cash to open a door, and things change fast. But Outbreak can get its hooks into players that don’t gel with the round-based, window-boarding, puzzle-hunting template. That’s fine, because those games are a lot of fun, sure. I’ve tried to drag friends along from CoD multiplayer modes into Zombies for years and years, but they always bounce out after a round or two to head back to kill confirmed or Warzone.
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